Tuesday - On Tuesday I talked about using comics as a design
deliverable. These can be really
effective at presenting the design narrative because of how well they present
action and emotion. Give it a try and
tell us how it was (in the comments section on the blog, if you don’t mind).
Wednesday - In the alliterative title award post, we talked about giving
users peer data to evoke behavioral change.
It is amazing that as much as we think we are driven by logic and
reason, we really just want to fit in. It makes sense adaptively. Running around the savannah 100,000 years
ago, insisting that you were right is a lot more likely to get you killed than
going along to get along. This explains
a lot if DM heuristics. Apparently, we
evolved not only to do this, but to hide it even from ourselves.
Thursday - Thursday’s post talked about a pet peeve of mine – people designing
based on instinct (which is OK) but then thinking that their common sense makes
them an expert. Sometimes that can work –
like making eggs and toast. But not when
designing information-rich visuals.
Sorry, but you need some training.
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